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chanarchive.org > archive > 4chan > /po/ - Papercraft & Origami > Theo Jansen Scalable Rhinoceros

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File :1242082981214.jpg-(3.47 MB, 3000x2000, Theo Jansen - Rhinoceros - 1.jpg)
3.47 MB Anonymous 05/11/09(Mon)19:03 No.244476  
Are there any pdfs with properly scaled components for a papercraft theo jansen rhino build?
>> Anonymous 05/13/09(Wed)12:09 No.244684
bump
>> Anonymous 05/13/09(Wed)20:29 No.244729
>>244476
That would be awesome.
Bump.
>> Anonymous 05/14/09(Thu)00:39 No.244762
I'd fold one out of metal, put a turret on top, and go hunting.
>> Anonymous 05/14/09(Thu)01:27 No.244765
     File :1242278860428.jpg-(23 KB, 500x324, FH4ZRZ1FQ6EF08O.MEDIUM.jpg)
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Not yet I'll start working on one here are some of jansen's notes
For those how don't read dutch:In the computer 1500 legs were created using rods of random length. The computer evaluated which legs approximated the ideal walking curve. Of these 1500 the best 100 were selected. They gained the privilege of reproduction. Their rods were copied and combined into 1500 new legs. These 1500 legs have some liking to their parents and were tested using the ideal curve. This processes went on for many generations and the computer was working for weeks and months (day and night).

In the end 13 numbers evolved, indicating the ideal lengths for the rods. The final result was the leg of the Animares Currens Vulgaris. It was the first walking beach-animal. But still, from time to time the Vulgaris resisted walking. A new computer-evolution produced the legs of the subsequent generations. These are the magig figures:
>> Anonymous 05/14/09(Thu)02:17 No.244768
>>244765
Is that it? He used a computer to do the hard work? So much for my belief that is was real work. I was kinda hoping it was done via biology and zoology observations, then some months plotting out the data via geometry and calculus.
No.
"Hey, we'll just write up a program and let it process through iterations by echelon and generation, and let the computer tell us what to do, instead of doing something we can be proud of by using human ingenuity and rational thought."
... Skynet, Cyberdyne and Terminators here we come.
>> Anonymous 05/14/09(Thu)14:05 No.244814
Wow, yeah coming up with the idea, writing a program to model your solution, then adapting an evolution algorithm to optimize that solution is not like real at work.

The computer was secretly controlling everything and the human definitely did not use their creative to imagine the initial design or to the select the best tools available to further refine his idea.

There is no reason at all to feel pride for creating computers and programs capable of replicating years of trial and error. The entire field of computer science isn't one of the greatest examples the application of human ingenuity and rational thought, not at all.

What the hell is your problem.
>> Anonymous 05/14/09(Thu)14:53 No.244817
>>244814
troll'd
>> Anonymous 05/14/09(Thu)15:06 No.244822
>>244814
He would have got it right the first time if he studied and did research instead of "durrr hurrr i am mathematician i'll just write up some numbers and let computer get it wrong several times instead of checking out what has been tested and worked for millions of years".
>> Anonymous 05/14/09(Thu)16:08 No.244831
>>244822
Jansen created this sculpture as part of a study on evolution so getting it right on the first try would be completely useless for his purposes, but what if instead of running an algorithm he tested out design ideas by building scale models and analyzing data from testing those models. Would that have been better?

What if when doing the math he used a calculator instead of pencil and paper, does that ruin the project too?

He found an optimal solution in the least amount of time. What is wrong with making the best use of the tools available to you?
>> Anonymous 05/14/09(Thu)22:36 No.244842
this is the best thread on /po/ because there are no templates in it
>> Anonymous 05/15/09(Fri)22:27 No.244926
There must be plans somewhere because this guy on youtube made a small scale, paper model. http://www.youtube.com/watch?v=OeCiH1OAR8E
>> Anonymous 05/17/09(Sun)20:52 No.245215
     File :1242607929827.jpg-(3.68 MB, 3000x2000, Theo Jansen - Rhinoceros - 2.jpg)
3.68 MB
>>244765
Me again. I am about 60% done with the mechanics and before I started unfolding and test building thought I should clarify something. Are you guys looking for an exact replica of Jansen's Animaris Rhinozeros, or do just want something that moves the same way? As of now I have left off the center pod and the ridge along the top but I could add them if people really wanted them. Just be aware, if I add them their sizing may or may not be correct. I was planning on extrapolating their dimensions from this image via the known length of the leg components. But if no wants them I wasn't going to bother with it.
>> Anonymous 05/18/09(Mon)04:07 No.245282
     File :1242634046680.png-(22 KB, 1215x371, TheoJansenLeg.png)
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>>245215
The model would sure look better IMO with the ridge and center pod. If you put all this work into it you might as well make it look good. I don't think anyone here would notice if the dimensions of those parts won't be not quite to scale.
By the way, I have started to work on this myself, thanks to the magic numbers you posted. How are you going to do the hinges for the legs?
>> Anonymous 05/18/09(Mon)06:28 No.245297
     File :1242642500696.jpg-(165 KB, 1280x1024, Model 1.5.jpg)
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>>245282
I was originally planing on doing something with cylindrical joints and common axles to form some type of linkage system but, as you can see, this made the model a tad wide.

I'm scraping that idea in favor of making each leg section as a single rectangular tube then connecting them with squares of thinner paper or some masking tape.
>> Anonymous 05/18/09(Mon)16:57 No.245367
     File :1242680271667.png-(20 KB, 693x371, TheoJansenLeg_crankshaft.png)
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>>245297
For me, the triangular leg parts are going to be closed boxes (like in the original), triangular tubes and paper strip hinges for the rest. I am more concerned about how the crankshaft needs to be build to connect the legs together. The way you have it set up in your current model, the green drive wheels would be blocked after half a turn. Also remember to offset each pair of legs by 120 degrees, or else there wouldn't be a fluid motion. I have no idea how to realize this with paper parts, so I am going to have to use a piece of wire as the crankshaft.
>> Anonymous 05/18/09(Mon)18:29 No.245377
>>245367
Honestly I think it is closer to a quarter of a turn before it would lock up. But mostly because the entire drive gear sub assembly is a place holder I was using while I mapped out the legs. Once I saw what a nightmare those were going to become I went back to the drawing board. I was thinking of doing either a wire crankshaft like you mention or using toothed drive wheels connected by a series of gears along the underside (my last project was a paper clock). But then I watched this video of the the rhino moving with out its skin on and saw that the appears to only be only using one wheel in the center. Now I am seeing if I can replicate that.

http://www.youtube.com/watch?v=I7Z73HFx3CI
>> grumpy old man 05/19/09(Tue)14:41 No.245511
I think you might have better luck if you try a modification on the struted leg arrangement of the "kinetic horse" thats on youtube. Sort of, one or one and a half horse bodies on either side of the pilots hub. It looks to me that the legs "body hub" should be inter-connectable at the top and bottom of the main lozenge. Just a thought.
>> Anonymous 05/19/09(Tue)15:13 No.245548
     File :1242760391179.jpg-(73 KB, 744x644, JansenLegMovement.jpg)
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>>245511
Thank you for your input. As you can see my early design is already pretty similar to the kinetic horse leg. I thought of creating two leg modules, one right- and one left-handed version. Those modules would interconnect at the pivot point where the leg is attached to the main body and the central axis of the crankshaft. Those two points would have to be reinforced anyway, so I can use both main body and two leg modules to add to stability. If I can make the pivot point big enough, I might even get away with not stabilizing at the top and bottom of a leg module.
Before I continue though I have to find out what is supposed to be the reference plane for the ground. Until now I have assumed that the ground is parallel to line A, but there seems to be a small angle between the ground and that line. But that might also be my sloppy test build. Can someone confirm the magic numbers from >>244765?
>> Anonymous 05/19/09(Tue)18:10 No.245614
     File :1242771020730.png-(54 KB, 693x614, TheoJansenLeg_overlay.png)
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>>245548
False alarm, sloppyness confirmed. Line A is parallel to the floor.

>>245377
My guess is that the wheel in the center just acts as some sort of flywheel to smooth out any irregularities in the movement of the legs.
>> Anonymous 05/19/09(Tue)23:42 No.245678
>>245297
Hey could you post autocad files, I'd like to try 3d printing that motherfucker.
>> Anonymous 05/20/09(Wed)00:52 No.245705
AutoCAD is what masamune uses you fucking useless sellout
>> Anonymous 05/20/09(Wed)01:48 No.245721
>>245705
You are either a troll or hopelessly stupid or both. Guess what. Masamune breathes. Why are you breathing, you sellout?
>> Anonymous !TroLLCdzYA 5/20/09(Wed)02:59 < No.245729
>>245721
troll'd
>> Anonymous 05/20/09(Wed)03:06 No.245732
     File :1242803193620.jpg-(312 KB, 755x1255, I_TROLL_U.jpg)
312 KB
>>245729
>> Anonymous 05/20/09(Wed)11:07 No.245774
>>245678
As soon as I get a model that works I will be glad to. Do you want DWG or just a STL?
>>245687
You can get a free 30 days from Autodesk's website.
>> Anonymous 05/20/09(Wed)17:18 No.245827
>>245774
DWG would probably be better, as it allows me to change the model if I need to a lot easier than I can with STL.
>> Anonymous 05/20/09(Wed)17:48 No.245835
ITT masamune trolling... file will never be posted... much BAWWWing will occur
>> Raspootin 05/20/09(Wed)21:41 No.245882
     File :1242870069890.gif-(987 KB, 249x159, SCP-569.gif)
987 KB
just because I have the gif
>> Anonymous 05/21/09(Thu)09:59 No.245963
bimp
>> Anonymous 05/23/09(Sat)19:04 No.246493
This thing is trickier than I first thought. Kinetic models like this really put the engineering back in reverse engineering. Might need a little more time...
>> Anonymous 05/23/09(Sat)20:13 No.246501
boomp
>> Anonymous 05/24/09(Sun)05:07 No.246536
     File :1243156052774.jpg-(78 KB, 1816x802, drivewheel.jpg)
78 KB
Status update for those interested, I have figured out a workable solution to the drive wheel. ( Image not of final version but shows general idea) but its going to require reworking the way I had the legs working and the way the outer frame would connect to the moving elements.
>> Anonymous 05/24/09(Sun)11:43 No.246578
>>246536
Can't see how this is going to work, and seems to be very difficult to unfold.

On a related note: Fuck Pepakuras inability to handle edges with three connecting faces. Now I am going to have to unfold this by hand.
>> Anonymous 05/24/09(Sun)12:25 No.246583
     File :1243182320234.jpg-(5 KB, 108x111, 1241234785110.jpg)
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>>246578
>> Anonymous 05/24/09(Sun)16:24 No.246623
     File :1243196642960.png-(16 KB, 606x714, JustTheLeg2.png)
16 KB
>>246583
Please don't get me wrong, I would love to do this with Pepakura. Software that is simple is not necessarily bad. An experienced user can do more with a simple program than a newb with more sophisticated software. In this case, Pepakura would have saved me a lot of time spent with manually unfolding, and now there are still all the tabs to add!
>> Anonymous 05/24/09(Sun)16:29 No.246624
>>246623
I can't wait for you to post scalable vector pdfs so I can build it dog sized.
>> Anonymous 05/24/09(Sun)22:10 No.246664
bizzamp
>> Anonymous 05/24/09(Sun)22:14 No.246666
>>244476
>> Anonymous 05/25/09(Mon)21:22 No.246808
BUMP FOR JUSTICE!
>> Anonymous 05/25/09(Mon)23:33 No.246823
I've been waiting for this for a long time. A BUMP for you and your hard work!
>> Anonymous 05/26/09(Tue)05:06 No.246863
     File :1243328765214.jpg-(48 KB, 599x449, bump.jpg)
48 KB
>> Anonymous 05/26/09(Tue)09:11 No.246884
http://www.youtube.com/watch?v=5OR8-775Rv4&NR=1
>> Anonymous 05/26/09(Tue)13:58 No.246929
AN EPIC UNFOLDING BEFORE OUR VERY EYES
>> Anonymous 05/27/09(Wed)13:56 No.247069
     File :1243447006514.jpg-(124 KB, 992x744, StatusCW22.jpg)
124 KB
>>247009
That's what is going to be the leg. Don't worry if you do not understand this right now. When the design is finished, I will export this to a decent CAD program and add proper fold lines. Also the order in which to build this is pretty important, so I will have to type up some detailed instructions. Since english isn't my first language and I want to do this properly, anyone up to some proofreading?

>>246624
Sorry to dissapoint you, but I don't think this model will scale this well, even when provided as vectors. There are many design elements like the paper hinges which wouldn't work properly above cat sized. On the other hand, if you are going to use more sturdy cardboard or even thin plywood you could do without many of the reinforcing elements that are necessary for a paper model. I am going to finish this model first, after that and if you are really dedicated do this, I can help you with the plans.

STATUS UPDATE
In the picture you can see the three development stages the leg already went through and the first stage of a hub design. (Can someone spot the blaringly obvious error? Sometimes I am amazed at my own stupidity.) There also happens to be cake.
The leg builds fine and now has the structural integrity the second iteration was lacking, but the range of movement still needs to be improved. Right now there is too much resistance when moving across the 100° position, which kills the drive wheel hinges after a few revolutions. After I have fixed that, the hub is next on the list.
>> WOMBAT 05/27/09(Wed)22:19 No.247159
>>247069
You, Anon, are a pretty awesome one.
Would you be willing to share some of your wonderful secrets?
I even left an email address!
>> radnom 05/28/09(Thu)00:17 No.247191
     File :1243484247690.jpg-(127 KB, 700x525, leg.jpg)
127 KB
>>247069
Planning on only making one leg?
I believe it would be much more usable if two legs were able to be connected to the middle.
Anywho, Not bashing on you. I believe i'm going to try to work on this; Theo Jansen is an amazing guy.
>> Anonymous 05/28/09(Thu)07:03 No.247251
Bump + video of the intended goal: http://www.youtube.com/watch?v=EXT0BgwTLAQ
>> Anonymous 05/28/09(Thu)11:42 No.247286
>>247251
BUMPY!
>> Anonymous 05/28/09(Thu)11:50 No.247289
>>247069
http://www.mechanisms101.com/theo_jansen.shtml

this may help you maybe?
>> Anonymous 05/28/09(Thu)11:57 No.247290
<font color=green>BEach Rhino</font>
>> Anonymous 05/28/09(Thu)15:57 No.247359
>>247159
Thank you, email sent.

>>247191
If you look at the middle leg in the pic, you can see that the rightmost part has only half the width of the rest of the leg. This is where the legs connect to the drive wheel and the only part where the two opposite legs overlap. Incidentally this is also the location where the second iteration of the leg bent out of shape after half a revolution. In the third iteration that part is now heavily overengineered and the only component that will survive when everything else (like the drive wheel hinges) breaks down. When I have fixed that range of movement problem I might me able to remove some of the reinforcements here again and make it easier to build.
TL;DR: the leg is ambidextrous and you just need to build twelve of them and six hubs for a working model.

>>247289
Thank you, but awesome as this looks right now I would need something where I can adjust the length of every single bar in very small amounts. I am trying to figure out where I have to keep thight tolerances and where I can give a little bit more leeway to the hinges. Well, there's always trial and error...
>> Anonymous 05/29/09(Fri)19:26 No.247588
>>247359
bump
>> Anonymous 05/29/09(Fri)19:48 No.247594
Oh wow, OP here, didnt expect this thread to still be alive.

Thanks a lot, anon, for taking the project on!
>> Anonymous 05/30/09(Sat)16:08 No.247774
bump for beta template
>>   05/30/09(Sat)23:58 No.247850
>>247752
you deserve a medal

keep up the awsome work
>> Anonymous 05/31/09(Sun)12:35 No.247926
     File :1243787743375.gif-(260 KB, 715x510, Animarisation.gif)
260 KB
OK, this has been fun, but now back to work...
(Pic animated)
>> Anonymous 05/31/09(Sun)16:36 No.247983
create a rough template for that so i can testbuild it. also include the lengths of wire.
>> Anonymous 06/01/09(Mon)02:25 No.248101
     File :1243837545888.jpg-(139 KB, 1500x3200, leg.jpg)
139 KB
Just the leg in one piece and simpler than >>246623 . The scale shown is magic numbers. If each is 1mm (254 dpi), then the leg fits rather nicely on a sheet of legal.
>> Anonymous 06/01/09(Mon)06:00 No.248117
     File :1243850451580.jpg-(203 KB, 2000x3200, rhino2.jpg)
203 KB
>>248101
>> Ad 08/05/11(Fri)03:00 No.19151774
     File1312527603.jpg-(17 KB, 300x300, thisisanad.jpg)
>> Anonymous 06/01/09(Mon)06:01 No.248118
     File :1243850495395.jpg-(227 KB, 2000x3200, rhino3.jpg)
227 KB
>>248117
>> Anonymous 06/01/09(Mon)06:02 No.248119
     File :1243850557121.jpg-(125 KB, 1200x2600, rhino4.jpg)
125 KB
>>248118
>> Anonymous 06/01/09(Mon)06:06 No.248120
     File :1243850807353.png-(96 KB, 1052x595, unit.png)
96 KB
This >>248119 , this >>248118 , this >>248117 , and twelve of these >>248101
The fold lines and this picture should hopefully eliminate any need for instructions.
>> Anonymous 06/01/09(Mon)09:39 No.248140
     File :1243863570889.pdf-(55 KB, PDF, leg3.dwg.pdf)

Warning: Division by zero in /var/www/4chanarchive.org/brchive/dspl_thread.php5 on line 1194
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>>248101
Figures, just when I start to make any progress, a finished design is posted. I have to admit that this looks much more easy to build than mine, too. Well, maybe you can still use one of my hinge designs to connect the leg to the wire.
>> Anonymous 06/01/09(Mon)14:03 No.248189
>>248140
Wow!

Some instructions would be great too.
>> Anonymous 06/01/09(Mon)18:34 No.248264
     File :1243895676443.jpg-(51 KB, 400x400, bump400x400.jpg)
51 KB
>> Anonymous 06/01/09(Mon)19:41 No.248280
>>244476
hasnt it been done?
http://www.youtube.com/watch?v=OeCiH1OAR8E
>> Anonymous 06/01/09(Mon)20:04 No.248284
Bump for the instructions to the first AND second models, if you please.
>> Anonymous 06/02/09(Tue)03:18 No.248351
Leeeroy jenkins!
>> Anonymous 06/03/09(Wed)00:41 No.248535
must.....build.....
>> Anonymous 06/03/09(Wed)10:08 No.248594
i still think some instructions would be great, since all the templates are in french...
>> Anonymous 06/03/09(Wed)15:43 No.248658
instruction bump
>> Anonymous 06/03/09(Wed)20:55 No.248713
     File :1244076916087.png-(669 KB, 1500x3200, rhino1.png)
669 KB
Part 1: the leg
>> Anonymous 06/03/09(Wed)20:56 No.248714
     File :1244076982643.png-(857 KB, 2000x3200, rhino2.png)
857 KB
Part 2: the spine
>> Anonymous 06/03/09(Wed)20:57 No.248715
     File :1244077022886.png-(581 KB, 2000x3200, rhino3.png)
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Part 3: the supports
>> Anonymous 06/03/09(Wed)21:07 No.248720
     File :1244077655777.png-(440 KB, 1200x2600, rhino4.png)
440 KB
Part 4: the crankshaft, hinges, and a couple more supports
>> Anonymous 06/03/09(Wed)21:11 No.248722
     File :1244077868792.pdf-(411 KB, PDF, Instructions.pdf)

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Instructions for
>>248713
>>248714
>>248715
>>248720
>> Anonymous 06/03/09(Wed)22:00 No.248734
all you need to do now is build several, stick to gether, and post pics
>> Anonymous 06/03/09(Wed)22:25 No.248741
still dont understand. more detailed instructions please :p
>> Anonymous 06/04/09(Thu)00:30 No.248758
>>248722
Thank you!
I already started building the other model posted, but this clears up a few questions I had.
>> Anonymous 06/05/09(Fri)07:23 No.249017
I like turtles.
>> Anonymous 06/06/09(Sat)15:19 No.249314
BUMP FOR EPIC WIN!
>> Anonymous 06/07/09(Sun)02:08 No.249399
>>244476
Holy Shit!!!! I can't believe this thread exist. There goes my weekend.
>> Anonymous 06/07/09(Sun)12:12 No.249450
Hey, on the ex-french one, I'm having trouble making it all print the same scale on 8.5x11" paper, any suggestions and/or help?
>> Anonymous 06/07/09(Sun)12:52 No.249454
WOW I FUCKING LOVE WHEN THE /PO/OPERS DELIVER! AWESOME!
>> Anonymous 06/07/09(Sun)22:30 No.249636
>>249450

the problem is that windows straches the pictures by defult.

make all the pictures the same size as the biggest one. paint works

theo jansen FTW
>> Anonymous 06/09/09(Tue)19:37 No.250117
Keeping this one alive. Back to page one.
>> Anonymous 06/09/09(Tue)20:36 No.250135
No offense or anything because you guys are awesome for making these things but... you do actually work, right?

I'm just baffled by the amount of your free time ):
>> Anonymous 06/09/09(Tue)23:29 No.250177
Stayin' alive!
>> Anonymous 06/10/09(Wed)19:40 No.250289
Keep this alive for future generations!
>> Anonymous 06/11/09(Thu)18:18 No.250456
GB2PAGE1
>> Anonymous 06/11/09(Thu)20:29 No.250474
Thanks a bunch, 1337-ass mofo. :-x
>> Anonymous 06/12/09(Fri)00:44 No.250513
     File :1244781859826.jpg-(60 KB, 450x395, P_Horse_Montroll_Sculptuers.jpg)
60 KB
We are engratitudelified to your supreblimous ingenificationisms. Tyvm, animaris rhinozeros unfolders, one and all.
>> Anonymous 06/13/09(Sat)00:22 No.250634
FUCK YEAH
>> Anonymous 06/13/09(Sat)00:52 No.250639
>>250135
not really. the desing is simple, its just a matter of actually going out and makeing a template

bumping for version with the flaping sails that make it go
>> Anonymous 06/13/09(Sat)18:18 No.250712
one of the most awesome threads i've ever seen at /po/
>> 06/13/09(Sat)19:37 No.250726
Archive it?
>> Anonymous 06/14/09(Sun)13:40 No.250849
>>250726
archive it !
>> Anonymous 06/15/09(Mon)12:07 No.251096
BUMP.
>> Anonymous 06/18/09(Thu)04:43 No.251781
Has anyone build this yet? Also, sorry for not posting my design yet. There are still a few kinks to iron out and I've had some stress at work and came down with a carpal tunnel in both hands. So no progress for the next few days.
>> Anonymous 06/20/09(Sat)00:25 No.252164
     File :1245471940123.jpg-(126 KB, 1416x667, waler2.jpg)
126 KB
>>245827
Sorry about the long delay, here is the DWG you asked for. I haven;t got around to correcting the problems yet (two leg sections intersect still and the drive wheels needs a redesign) but all the measurements in the legs are correct.

http://rapidshare.com/files/246513252/walker.dwg
>> 06/21/09(Sun)15:16 No.252498
     File :1245611775061.png-(6 KB, 320x156, incompat.png)
6 KB
>>252164
>> Anonymous 06/21/09(Sun)15:27 No.252500
>>252164
Would you kindly save as an earlier version, say, ACAD 2000? Or a .DXF? Then the rest of us can open it, too.
>> Anonymous 06/22/09(Mon)17:55 No.252698
>>252500
Sorry about that here it as a DWF:
http://rapidshare.com/files/247517866/walker.dwf
And just to be on the safe said here is it as a 2000 dwg and a 2004 dwg:
http://rapidshare.com/files/247519940/Walker.rar
If those files still don't work the Autodesks Trueview program is free and can convert the 2010 DWG into what you are looking for.
>> Anonymous 06/22/09(Mon)20:16 No.252720
>>252698
The 200 version opened well enough for me. Thank you.
>> TLHarrell 06/23/09(Tue)00:49 No.252776
For anybody interested that has an older version of Autocad, go grab a tool called DWGGateway. It's free and will open/save in any .dwg format. I use it a lot as I have 2002.
>> Anonymous 06/23/09(Tue)01:10 No.252778
>>252776
Very nice! Thank you.
>> Anonymous 06/23/09(Tue)22:28 No.252982
>>244476
bbbbbbbbbbbbump for the full template of the creepy shroud like in OP's pic!
>> Anonymous 06/27/09(Sat)12:39 No.253814
page 10 emergency bump ^^
>> Anonymous 06/27/09(Sat)13:28 No.253820
http://www.ted.com/talks/theo_jansen_creates_new_creatures.html

Lecture from Theo Jansen himself (in English) describing his new "lifeforms." I don't know how, but he has also granted them a primitive 8-bit memory, water-sensors, energy storage, and the ability to stop and hide in strong winds, all without electricity. Theoretically, these creatures will "evolve" to the point where they can walk and exist forever. I nearly shit myself.
8 minutes. Worth it.
>> Anonymous 06/27/09(Sat)16:18 No.253844
i looked at that. the system uses a bunch of levers that ack like transistors in a circut. the water sensor uses suction and mesures a difference between sucking air or water, it can also hammer itself down in strong wind and can use a wind up system to store energy. He used things already made to make something new
>> Anonymous 06/28/09(Sun)15:27 No.254095
never-die-bump
>> Anonymous 06/29/09(Mon)04:33 No.254337
     File :1246264431335.png-(495 KB, 600x378, blog rodeo 2-thumb-600x378-20631.png)
495 KB
>> Anonymous 06/30/09(Tue)20:02 No.254735
     File :1246406553601.jpg-(3 KB, 73x73, RocAFella_bigger.jpg)
3 KB
bamp
>> Anonymous 07/05/09(Sun)12:51 No.255829
bump
>> Anonymous 07/10/09(Fri)15:41 No.256315
This thread is awesome and should live forever for it
>> Anonymous 07/12/09(Sun)09:56 No.256707
I lost myself in the middle of the thread, it's ready already? Where can i get the templates??
>> Anonymous 07/12/09(Sun)10:59 No.256718
     File :1247410750609.jpg-(156 KB, 992x744, StatusCW29.jpg)
156 KB
>>248713 and the following 4 post contain an easy to build version.

However, I am still working on my own design. It will be more sturdy but also more difficult to build. Currently working on the third iteration of the suspension. Already stable enough but still to difficult to built. I have finally accquired a drive unit and now I can design the center pod around it. Luckily it came with a gear belts included, but still needs some additional gears.

Related protip: pencil makes for an excellent dry grease. Just crosshatch the hinges 2-3 times until the paper doesn't accept anymore graphite. Less wear and friction.
>> Anonymous 07/14/09(Tue)21:48 No.257228
>>248713
>>248714
>>248715
>>248720
>>248722

i finished cutting all the pieces out and putting them together but im having trouble figuring out how they connect... other than that im almost done. anybody have some clearer instructions for me?
>> Anonymous 07/14/09(Tue)21:49 No.257230
>>257228
i meant im having trouble figuring out how the legs connect. i have the rest of it done
>> Anonymous 07/14/09(Tue)23:18 No.257242
>>257230
nvm im an idiot i taped down some tabs i wasnt supposed to >.>
>> Anonymous 07/15/09(Wed)00:28 No.257257
Come to the best site on the Internet: http://www.ÀnónTàlk.còm/
>yoohd yf fglgph ynj chjykhoggjclbr2 chohgsj
>> Anonymous 07/15/09(Wed)01:06 No.257267
Come to the best site on the Internet: http://www.ÀnónTàlk.còm/
>sybjjjo fkphj jl2uji foad hdfod2odclodh2sfyfrhn haklgik
>> Anonymous 07/19/09(Sun)10:28 No.257967
BUMPING FOR FUCKING INCREDIBLE SHIT THREAD
>> Anonymous 07/19/09(Sun)23:36 No.258058
bbuummpp
>> Anonymous 07/23/09(Thu)10:16 No.258631
     File :1248358601593.gif-(28 KB, 300x196, tj1.gif)
28 KB
animated!
>> Anonymous 07/23/09(Thu)11:34 No.258646
op hear, found a cool site yo
http://www.Anom - m + nTalk.com/
fccfxrir 3t 35f cufc atgym jfcfbesv3cgfgfgffkgbvift hpdhbt tif
>> Anonymous 07/23/09(Thu)11:39 No.258648
this thread is so old, but don't let it die, not yet
>> Anonymous 07/23/09(Thu)21:40 No.258728
Excellent, Archived?
>> Anonymous 07/24/09(Fri)05:57 No.258817
bümp
>> Anonymous 07/24/09(Fri)09:35 No.258834
THEBESTHEBSESTHEBESTTHEBEST
http://www.Anom - m + nTalk.com/
> cn swidrpodhd raspcdti wjs thffh
>> Anonymous 07/24/09(Fri)09:39 No.258837
sup yo im just gunna leave dis here
http://www.Anom - m + nTalk.com/
> fdhfu 2cxh da2ydua3jsgfbii dffrfcfftgdscfoc
>> Anonymous 07/24/09(Fri)13:22 No.258872
what is this i dont even
http://www.Anom - m + nTalk.com/
> cgf sdf 3snrbjs yijib jed bt 4cipdff4hi2b 42b ngjreovbsnh ncfv
>> Anonymous 07/24/09(Fri)13:40 No.258875
ur retartet lol
http://www.Anom - m + nTalk.com/
> hyasbhfiedfhfhfffh grfxcdc cddd
>> Anonymous 07/24/09(Fri)14:17 No.258884
they c me rollin, they hatin
http://www.Anom - m + nTalk.com/
> ss f tdd sgkfj
>> Anonymous 07/24/09(Fri)14:24 No.258886
op si faget lol
http://www.Anom - m + nTalk.com/
> fc afbffffsu xt4pshff htkcghogg i dw gawpfdgvw
>> Anonymous 07/24/09(Fri)14:26 No.258889
>>258728
I hope so. I at least saved down a copy of the thread ;_;
>> Anonymous 07/24/09(Fri)15:09 No.258909
ur retartet lol
http://www.Anom - m + nTalk.com/
> fmattvf imbdbbc4f fdd4r dexy ffyjha4 tsidif f c f
>> Anonymous 07/24/09(Fri)15:23 No.258914
what is this i dont even
http://www.Anom - m + nTalk.com/
> h hugffddd f ahg dspd yg
>> Anonymous 07/28/09(Tue)01:13 No.259513
That URL is broken. Did you mean this page translated? http://emergeplus.xrea.jp/?page_id=16
>> Anonymous 07/28/09(Tue)11:15 No.259580
any finished models yet?
>> Anonymous 07/28/09(Tue)14:55 No.259625
     File :1248807318982.png-(76 KB, 1267x973, StatusCW31.png)
76 KB
>>259513
Yes, that's the one. Sorry for the link being broken, works fine here.

Progress on >>256718 is slow for the hands are still hurty. Still not satisfied with the buildability of some of the parts, need to rework them again.

Current model looks like this, still not sure about the proportions. Does this look about right to you?
>> Anonymous 07/29/09(Wed)00:24 No.259709
     File :1248841451175.jpg-(383 KB, 1536x2048, IMAGE_006.jpg)
383 KB
i finished the earlier posted template and it turned out pretty good.

i made it with regular paper and tape but that wasnt strong enough to hold a motor powerful enough to make it actually walk. it would work as long as it wasnt on the ground, once it hit the ground it just stopped because of lack of power.

im making a new version out of cardstock and glue. im going to mount the motor in the center and use a controller directly wired to it to make it move backwards and forwards... the battery is going to be inside the controller to reduce weight
>> Anonymous 07/29/09(Wed)00:52 No.259713
Setting up genetic algorithms that will result in good data from generation to generation is harder then you think.
>> Irrureo !!Xsltv1VWx 07/30/09(Thu)05:52 No.259941
>>259709

Woah good job!

Tell us if it works!

comments

by anonymous | 2012-01-24 03:13:35 UTC

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by anonymous | 2012-12-08 16:16:29 UTC

Can someone please repoast the instruction.
Thanks.


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